Unity Game Engine https://logicsimplified.com/newgames Fri, 10 Jan 2025 09:06:01 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.1 https://logicsimplified.com/newgames/wp-content/uploads/2024/05/favicon.ico Unity Game Engine https://logicsimplified.com/newgames 32 32 5 Most Trending Software for Mobile Game Studios in 2020 https://logicsimplified.com/newgames/5-most-trending-software-for-mobile-game-studios-in-2020/ Thu, 11 Jun 2020 06:19:53 +0000 https://logicsimplified.com/newgames/?p=5424 ]]> Once small, the mobile gaming industry which started with Tetris and Snake back in mid-90s has grown by leaps and bounds to become a multi-billion dollar industry today. The rising number of smartphones and big technology advancements (such as AR/VR and AI development for games) are the major drivers behind the massive growth of mobile games that the video gaming industry has witnessed in the past few years. According to App Annie’s State of Mobile 2020 report, the mobile gaming industry is expected to surpass a whopping $100bn in 2020, up from $68bn in 2019. With monetization opportunities so huge, it’s not surprising why more and more gaming businesses are increasingly going mobile to get a lucrative cut of the pie. Mobile game studios are also playing a big role in turning various amazing mobile game ideas into a reality for game visionaries who lack the expertise of mobile game development. One area is choosing and using the best software to produce a great mobile game. So, without further ado, I am going to list down below 5 best software solutions that mobile game studios are highly likely to use in 2020 to rock the mobile game charts.

 

 

Unity Game Engine

Unity Game Engine

 

Launched in 2006 by Unity Technologies, Unity has so far been the most popular game engine for building cross-platform mobile games both in 2D and 3D. For its ease of use, a huge asset store, capability to import from many 3D applications ( like Maya or Blender), great community support and a lot more, Unity is likely to remain the top choice of video game companies in 2020 too. Unity game developers can reach out to their target audience to the hilt as Unity supports a wide range of mobile platforms, including iOS, Android, Windows Phone, Tizen OS and Fire OS. It also offers Unity Ads to advertise and monetize users.

Unity often turns out to be a very good choice for startups to build mobile games as it suits their requirements pretty well. You can easily begin with a small team (even freshers) and budget too to build nothing less than modern mobile games of today. Unity also helps AR game developers build highly interactive and immersive mobile games. Some head-turning examples of Unity mobile games are Temple Run, Angry Birds Epic, Angry Birds 2, Pokemon GO, Monument Valley 2, Lara Croft Go and Hearthstone. As far as Unity pricing is concerned, Personal Edition comes for free, the only catch is until you start making $100K USD in annual revenue. If you want to use more advanced features like asset bundle creation, advanced cloud diagnostics, splash screen customization, core analytics etc., you can go for Unity Pro and Unity Plus that now come with the price tag of $40 per month and $150 per month respectively.

You can compare the pricing and offerings of all the Unity subscriptions here

 

 

Construct 2 Game Engine

Construct2 Game Engine

 

Construct 2 is an HTML5 software for building 2D games. The reason why it’s in the list is the freedom it offers to quickly create 2D mobile games without any coding. Many mobile game studios are likely to pick it in 2020 to build visually appealing 2D mobile games for its ease of use, fast development, a plethora of features and multi-platform support (iOS, Android, Windows Phone and Blackberry).

Using Construct 2, developers can easily bring things alive as all they need is to place some objects and add some behaviour. Construct 2 proves to be a big time-saver here by allowing to add flexible behaviours, which are a set of properties of an object, such as movement in 8 directions. The interface is also simple and opens a wide range of toolset, which also does a good job in building a working prototype ready in no time for sharing and testing. Construct 2 also supports extensibility by allowing developers to use built-in or self-created plugins. For example, Particles plugin helps create smoke, water and other interesting effects. To write and customize plugins, Construct 2 helps developers by offering a vital piece of advice based on their specific game requirements. For multiplatform export, the game engine supports CocoonJS, PhoneGap and Crosswalk. Some notable games built with Construct 2 are The Next Penelope, Airscape: The Fall of Gravity and Cosmochoria. There’s no monthly fee for using Construct 2 as you need to pay just once and use it for life.

You can check the licensing fee and offerings here.

 

 

Cocos2D Game Engine

Cocos2d Game Engine

 

Cocos2D is an open-source game engine for building interactive 2D games for Android and iOS. Cocos comes for free and offers a gamut of features like Graphical User Interface (GUI), scripting, animation, flow control between different scenes and many more. Using Cocos, you can build very light mobile games (like of 1.5 MB) by leveraging the support from physics engines like Box2D and Chipmunk. Cocos2D has light libraries and allows to view the entire code and make edits to customize as per your needs. Cocos2D lets developers use independent editors for managing scenes using CCDirector class and CCTransition class, creating animations via CCAnimation class, performing actions using CCAction class, creating particle effects with CCParticleSystem, and tilemap editing with CCTiledMap class. Using Cocos2D, game app developers can build cost-effective cross-platform gaming apps that are feature-rich and have good graphics. Cocos2D also offers various products to suit different cross-platform game development needs such as Cocos2D Family, Cocos2d-objc, Cocos2d-x, Cocos2d-html5 and Cocos2d-XNA. Some games built using Cocos2D are Clash of Kings,  Angry Birds Fight,  and Brave Frontier.

There are some other popular game engines as well like Unreal and Godot, but I am going to talk about game art software now as they also play a vital role in game development and we are covering the list of only 5 best software for mobile game development. So, don’t mind if I have missed out on your favourite game engine. Anyhow, choosing the best game engine ultimately comes down to assessing the game requirements and doing an in-depth research of what different game engines have on offer and then making the best best. 

 

 

Blender Game Engine

Blender Game Engine

 

Blender is a very popular and free software for creating 3D art work and 3D animation. Many game artists use Blender for creating 3D characters, 3D environments, and objects (like buildings, weapons and vehicles) as it offers numerous brushes for sculpting. Game artists can also use a node editor to do advanced manipulation of videos and motion tracker. Any 3D model created in Blender and can be imported in Unity, which makes the job much easier for game artists working with Unity developers. In addition, Blender cloud library offers thousands of textures from animals, humans, eyes to clouds, rocks, trees or even wood. Blender also offers a great community support and numerous tutorials to make it much easier for rookies to start using it for creating some amazing 3D art work. In all, Blender is a great alternative to some expensive 3D game art software like Maya and 3D Max. It also provides training to game artists on  character modeling, 3D printing, VFX, rigging and even advanced digital painting.

 

 

Spine Game Engine

Spine Game Engine

 

Spine is a powerful software for creating 2D animations for games. 2D animators have to first attach images to bones and then animate the bones. Since Spine animations only store bone data, the size becomes very low and doesn’t occupy much memory. Any image you attach to bones can be used with different items and effects and those animations can also be reused for characters that look different, which saves a lot of time. While playing in slow motion, the quality is controlled by the Interpolation feature. Spine also allows animators to blend two animations, such as shooting and running, and smoothly move from one animation to another. Using the Dopesheet feature, animators get a detailed view of all the timelines that make up an animation, which helps them fine tune the animation’s timing. Another exciting feature is Meshes which allows to specify a polygon inside an image rather than drawing rectangles. This results in improved fill rate as pixels outside the polygon won't be drawn, which is important for making animation for mobile games. Talking about Spine pricing, it offers three paid versions: Essential, Professional and Enterprise.

You can check the licensing fees and features of all the three Spine versions here.

With this, I have covered 5 best software for mobile game studios to use in 2020. The choice, though, finally comes down to assessing your requirements, like game type, budget, target platforms, 2D or 3D, monetization strategies, etc. Now, if you are looking for a mobile game studio for your mobile game development project, but not able to get started for any reason, you can rely on Logic Simplified to do the heavy lifting for you. Logic Simplified has been providing game development services for almost a decade now, and has learnt from both its successess and failures what exactly works in the gaming industry and what doesn't. You can also hire game designers from us to build AR/VR and AI-powered mobile games to meet the requirements of modern gamers.  As games are what we do all day, we can help you quickly build a mobile game and market it fast, which also helps in getting feedback and quickly building on that for improved user experience. Also, when your game is on schedule, you don’t miss deadlines and save a lot of unnecessary costs. However, if you’re still stuck somewhere, contact us to hire a game development company or write to us at enquiry@logicsimplified.com, our experts will get back to you shortly to get you across the fence and shape your mobile game idea into a reality.

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Unity or Unreal: Which is the Best Engine for Your Game Idea? https://logicsimplified.com/newgames/unity-or-unreal-which-is-the-best-engine-for-your-game-idea/ Thu, 07 May 2020 06:19:36 +0000 https://logicsimplified.com/newgames/?p=5243 ]]> Most of our clients come to us seeking technology solutions of different sorts for their game ideas. One of their major concerns is choosing a game engine for their games. Well, there are many game engines available in the market to create amazing games without coding everything to exactly meet the original vision. But, you may know that Unity and Unreal Engine are the most popular game engines world over and there is an ever-growing debate over which one of the two is the best among all. Why not? After all, both the titans come with jam packed features and both have powered several world famous game titles, such as Pokemon Go, Angry Birds Epic, Assassin’s Creed: Identity, Temple Run, etc. by Unity and Mortal Kombat X,  Gears of War 3, Enslaved: Odyssey to the West, Borderlands 2, etc. by Unreal. The ease of creating video games with high-level capabilities make both the game engine juggernauts worth their salt. But when it comes to whether Unity or Unreal for your game idea, the key is to understand which suits your game requirements the best.

That said, I am going to discuss the features and capabilities of both Unity and Unreal Engine, along with factors to consider to make the best bet.

But first,

A Little Background of

Unity and Unreal Engine

Unity was introduced to the world of game app developers as a cross-platform game engine by Unity Technologies in 2005. The game engine, which has immensely evolved in six versions so far, is popularly used for 2D and 3D game development world over.

Epic Games, which was behind Unreal Tournament, debuted Unreal Engine in 1998. Unreal Engine quickly became a popular choice to build first-person shooter (FPS) games, but is now also widely used for building many different genre games like side-scrollers, MMORPGs, RPGs, etc.

I am comparing below the features and what the both game engines are capable of:

 

Unity

Unreal Engine

1. Learning curve is easy as uses coding frameworks C#, JavaScript and Action Script. 1. Unreal is written in C++, which is one of the most complex languages around, thus using Unreal is not that easy as Unity is. 
2. Allows both 2D and 3D game development, but Unity is considered to be the best fit for creating mobile games, specially simple games like Cuphead. 2. Unreal is known for high-quality graphics and allows you to create any kind of visual style you want in 2D and 3D. Mostly big games or AAA games have used Unreal so far for more realistic textures, lights/shadows, and effects than that of simple games.
3. Supports more platforms including  iOS, Android, Windows Phone 8, Tizen,  Android TV, Samsung SMART TV, Xbox One, Xbox 360, Windows PC, Mac OS X,, VR platforms, SteamOS, PS4, PS Vita, WiiU, Linux, Web Player and WebGL. Unity is also most likely to be the first to provide compatibility when a new platform is launched.  3. Popular for console cross-platform development, including  Xbox One, PS4, Nintendo Switch. It also supports iOS, Android and VR platforms such as Oculus Rift, OSVR, Gear VR, Samsung Gear VR, Google VR/Daydream, and SteamVR/HTC Vive.
4. Unity is a clear winner when it comes to the variety of its asset store’s features, which is a boon for small development teams. Developers can use various add-ons, props, particle and sound effects. Unity’s Asset Store also features tools for motion capture and GUI-based animation . 4. Unreal Engine’s asset store is similar to that of Unity, but is smaller in size and lacks variety. Developers have to work out their ways to build what is desired.
5. Unity offers Unity 3D for free until you start making $100K USD in annual revenue. If you wish to use more features like asset bundle creation and get rid of the standard splash screen, you will have to upgrade to paid versions Unity Plus or Unity Pro which cost $35/month and $75/month respectively. 5. You pay nothing for using Unreal Engine to build your game and there are no different versions. The only catch is you will have to pay 5% royalties once your gross revenues from that product exceed $3,000 per quarter. 
6. Unity is lightweight, fast and easy with its UI. Developers can quickly import assets and render them fast.  6. Unreal Engine requires more effort to import assets and lags behind Unity when it comes to responsiveness.
7. Unity uses C# for its scripting and its scripting API supports multi-object editing for 3D games. Though coding is a bit difficult, the program points out the incorrect string of code so that you can develop what you exactly intended to. 7. Unreal Engine’s visual scripting editor Blueprint is one of its most powerful tools. You can use it to script gameplay events and create architectural walkthroughs without even writing a single line of code. Blueprint is a great feature to quickly create a prototype. Some knowledge of C++ will be required, though, to complete serious tasks.
8. Rendering is slower in Unity, and there have been scenarios where developers had to wait for two weeks to render all lighting using Unity. 8. Unreal Engine scores higher when it comes to rendering speed. In addition to fast post processing, it also supports many features.
9. Source code is shared with the community but with no modification allowed. 9. The community gets the source code and can modify it too.
10. Offers support for older devices with a decent frame rate. 10. The support for older devices is limited with frame rates dropping to 5fps. 
11. Unity offers plenty of free tutorials to make learning easier, so if you’re going for beginners, Unity should be an ideal choice. Its community is also very active and supportive.  11. Unreal Engine also has a community but can’t be put as more helpful than Unity’s. It also lacks great tutorials on game building so an experienced developers is perhaps the key here.  

Unity or Unreal Engine:

Which is the Best for Your Game Idea?

Based on the features and capabilities of the two game engine powerhouses, the decision comes down to answering four major questions.

What type of game do you want to build?

The type of game you want to build is an easy way to solve a good part of the puzzle. For example, if you’re planning to build the next Gears of War and visuals are more important for you (sometimes even more important than gameplay), Unreal Engine should ideally be your bet for next-gen physics and graphics. Blueprint does wonders for such games. But if your game is a simple puzzle game like Braid, 3D platformers, logic games, and even first-person shooter games, Unity is the best game engine to go for. We can put it as Unreal for heavy-hitting genre titles such as Enslaved: Odyssey to the West and Unity for games like Temple Run and Cuphead. 

What type of device do you want to build the game for?

If your game’s target devices are mobile phones, using Unreal Engine’s high processing power is unnecessary. Unity works the best for lower-powered devices as it allows to create complex games without requiring a powerful setup as of a PC. But if you want to create an immersive and magical experience for high-end devices, Unreal is a good choice but that is also subject to if you can’t do that with Unity. The key here is if you’re looking at your game as a visual artist or as a game developer because the former would more likely go for Unreal and the latter for Unity.

What’s Your Team Size?

If your team size is small, you will be very unlikely to finish a quality game on time using Unreal Engine. To make the best of Unreal Engine, you need a big team where different roles can be distributed to different individuals, like someone just working on getting the particles right and someone only doing the shaders. Unity’s Asset Store and community support makes it way easier for smaller teams to build fast without compromising on what was actually desired. The beauty of Unity game development services is that smaller teams can also create an effective experience by building AR and VR for their games. Triple A studios with bigger teams usually use Unreal Engine for better horsepower for development and more polishing, 

What’s your budget?

If it’s the first time you’re building a game, you have a limited budget and can only afford a small team, go for Unity. Unity 3D is also free until you earn $100K USD in annual revenue. You only pay when you upgrade to Unity Plus or Unity Pro for things like Asset Bundle, etc. Unreal is also free to use except for the first $3,000 per quarter and then 5% royalty on gross revenues per quarter. But that price doesn’t bother much after the game hits the game charts and turns into a revenue generator machine.

I hope that this blog has answered all it takes to decide on choosing the best game engine among Unity and Unreal. But, if there's still something I missed out on in this blog, please feel free to get in touch with us, and I will be more than happy to answer that particular query of yours. Now, I would like to introduce you to Logic Simplified, an India-based game development company with more than six years of hands-on experience of building video games using both Unity and Unreal. At Logic Simplified, we shape video games ideas into a reality. It’s not just our expertise in using the power of tech, but our overall passion for games to imagine the concept and create a game design & architecture that a specific target audience craves for in a particular genre of video games. Working on a game idea from scratch is not an easy task for its own challenges, however, our expert game designers and developers are committed to help game visionaries who dare to dream and this is what we are really proud of. We also very well understand the changing requirements of modern games and level them up by leveraging the power of AR/VR, AI and IoT as well. For any query that would help you make a decision to start building the next gaming mania, please write to us at enquiry@logicsimplified.com. We will be obliged to help you with gaming solutions that we take great pride  in.

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Considerations while making different camera perspectives in a Unity Shooter https://logicsimplified.com/newgames/considerations-while-making-different-camera-perspectives-in-a-unity-shooter/ Tue, 28 Apr 2020 07:10:10 +0000 https://logicsimplified.com/newgames/?p=5167 ]]> Have you been looking for ways to develop the right camera shots for your dream game? The Unity Engine provides a huge number of camera options and perspectives. Designing the right scene requires careful engineering and construction of the right angles, while considering different perspectives. Yes, the engineering involved might look like a deterrent, but one way to cope well with this situation is to hire game app developers who are experts and have good enough experience of building Unity games.

Logic Simplified, supported by its team of diligent, hard-working developers and animators has perfected the art of creating true-to-life games. Our Unity game developers have spent countless hours getting the right camera shot developed for various games. When you partner with us, you know you’re partnering with the experts.

What are cameras in the Unity Shooter Games 

While building Unity Shooter games, a Unity game development company creates scenes by arranging and moving objects in a three-dimensional space. However, this three-dimensional orientation cannot be portrayed, as it is, on computer screens, since those are two-dimensional. Thus, different views are needed to be captured and flattened. “Cameras,” in the context of Unity games, help accomplish this. You can hire shooter game developers to create a new shooting game mania for millions of fans out there.

In the Unity platform, a camera is an object that describes a view in a game scene. The placement of this object determines the point of view. Using the “Camera component,” the size and shape of the region that falls within the view can be decided. According to these set parameters, the camera “captures” a scene and displays it on the screen. When the camera object moves and rotates, the view on the screen also moves and rotates accordingly.

Although Unity supports several camera views, there are several factors to be considered when using these cameras. These factors are determined by the game, the gameplay, a particular scene, or gesture. Some of the factors that play an important role in camera determination and performance are as follows.

Lighting

Lighting effects in Unity
Lighting effects in Unity

Lighting effects in Unity work by simulating the behaviour of light in the real world. For more realistic results, detailed models of light behaviour are used, while for stylized results, simplified models are used.

Direct and indirect lighting

Unity has provisions for both direct and indirect lighting. Direct light is the one that is emitted from a source, hits a surface a single time, and is then reflected directly into a sensor (for example, the camera, in the gaming world, or the eye, in the real world). Indirect light can be defined as the light that, after emitting from a source, reflects from multiple objections and eventually falls on a sensor. This includes the light that hits surfaces several times and the skylight. Since unity provides provisions for both, realistic lighting results can be achieved by using Unity.

Real-time and baked lighting

Sometimes, lighting parameters need to be calculated at runtime. This is called real-time lighting. Unity enables adjusting lighting at runtime, which makes for a great development and playing experience.

Baked lighting is the lighting that has been predetermined by Unity by performing lighting calculations in advance. After performing the calculations, the results are saved as lighting data, which is then applied at runtime.

Unity allows using both real-time and baked lighting, or the combination of the two (called mixed lighting) depending upon the gameplay requirements.

Global Illumination

Global illumination is a combination of techniques that use both direct and indirect lighting to provide realistic lighting results. Unity allows two global illumination systems, which facilitate combining direct and indirect lighting. These are the Baked Global Illumination system and the Realtime Global Illumination system.

The Baked Global Illumination system comprises lightmapping, Light Probes, and Reflection Probes. The Realtime Global Illumination system comprises Realtime Global Illumination using Enlighten, and provides additional functionality to Light Probes.

Projections: perspective and orthogonal

Projections: perspective and orthogonal
Projections: perspective and orthogonal

Two very popular camera projections used in games are perspective and orthographic views.

Perspective Projection

In the real world, as objects move farther, they look smaller from the point of view. This is known as the perspective effect. There is a “sense of depth” included. This effect is observed not only in case of cameras, but the human eye too. This perspective effect is extensively used in computer graphics to create scenes as realistic as possible. Unity has provisions for including perspective camera renderings in games and graphical videos you might create on its platforms.

Field of View

In other words, the camera angle becomes significant when you choose the perspective view. It is measured in degrees and signifies how much of the current view would you like to include in the shot. The degree here becomes important because we are talking about perspective view and not orthogonal. Thus, how much of the scene to cover becomes important.

Orthogonal Projection

On the other hand, sometimes one may not require a perspective effect. That is, sometimes you might need to display some information or map for which a real-world, perspective camera effect may not be required. It may not be required to diminish the objects on display with distance. This is known as orthogonal projection. Unity provides an option for this too.

Thus, with Unity you can use both perspective and orthographic camera renderings, for developing your shooter game, as and how the storyline of the game might dictate.

Size

Since what the camera “sees” and shows remains static, the size of the visible region has to be determined by the developer. In orthogonal projection, the size becomes important. Because size determines how much of a region can be viewed and not the camera angle.

Clipping planes

Clipping planes are two imaginary planes that are perpendicular to the camera’s forward direction. There are two clipping planes, the near clipping plane and the far clipping plane. The region beyond these planes is not “viewed,” hence the word clipping. The near clipping plane is close to the camera and behind it lies the region that is too close for the camera to “see”. Similarly, the far clipping plane is farthest to the camera and defines the limit beyond which the camera cannot “see”.

The visible region

In both modes, perspective and orthographic, the distance to which cameras can “see” from their current position is limited. Two planes, the far clipping plane and the near clipping plane, determine the viewable region. These planes are perpendicular to the camera’s forward direction. They are called clipping planes because regions beyond these planes are excluded from rendering. The viewable range is the region lying between the two planes.

Unity Development with Logic Simplified

We at Logic Simplified understand the nuances of developing games on the Unity engine. The great news is, we enjoy the complexity! Our dedicated game designers and developers are experts at understanding the requirements of your game idea and turning it into reality. Whether you're looking to develop a first- or a third-person shooter game, our Unity game development services cover them all! Partner with us to see how we turn your dream game into reality!

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Unity Game Engine: 8 popular Mobile Games that rocked the Game Charts https://logicsimplified.com/newgames/unity-game-engine-8-popular-mobile-games-that-rocked-the-game-charts/ Tue, 09 Apr 2019 04:33:08 +0000 https://logicsimplified.com/newgames/?p=4515 ]]> Unity has grown to become the tool of choice for many developers for making games ranging from Independent to AAA. It is the most popular game engine for building mobile games, evident from the fact that more than 50% of mobile games are made using it. The top reasons why most developers pick Unity ahead of other game engines are its robust cross-platform integration and unique 2D & 3D game development features. So, using Unity, developers can easily port their games to multiple platforms (like Android and iOS) and also import assets from many 3D applications (like Maya, 3ds Max, Softimage, CINEMA 4D, and Blender). If you’re looking to build mobile games using Unity, it may be useful to know about eight popular games created using Unity. 

Top Eight Unity-Powered Video Games

Alto’s Adventure

Alto’s Adventure Game Preview

Alto’s Adventure – an endless-runner mobile game, made with Unity, by Snowman, and distributed by Noodlecake Studio. The game was an instant hit due to its stunning visuals and was purely developed for mobile devices. It later captured the attention of Linux and Windows audiences.  This game is all about snowboarding and requires players to jump, slide, and jump again while collecting llamas. The goal is to keep going as long as possible without hitting a rock, falling off a cliff, or getting caught by the elder. Additionally, in Alto's Adventure, six characters can be unlocked by reaching levels 1-51. Before a run, players have the option to purchase various perks that enhance each character's abilities for that specific run.

Among Us

Among us game preview

Available for both Android and iOS, Among Us is a 2018 online multiplayer game developed by American game studio Innersloth and inspired by the party game “Mafia”. Using Unity’s multi-platform publishing capabilities, the game even supports cross-platform play! Among Us became a popular game during the pandemic, and continues to be so, offering a fun and engaging social experience for people to enjoy, both in person and remotely.

Monument Valley 2

Monument Valley 2 game preview

Monument Valley 2, made by mobile game studio “Ustwo Games”, is a sequel to the critically acclaimed puzzle game built entirely on Unity for mobile. Just like MV1, it has stunning isometric visuals and great music that makes it highly engaging and worth every minute. Monument Valley 2 follows the same style as its predecessor and includes new gameplay features, making it a fantastic standalone game. Its visual style draws inspiration from Japanese prints and minimalist sculpture. Critics have compared it to M.C. Escher's drawings. Its atmosphere and puzzles offer a quiet, contemplative experience.

Crossy Road

Crossy road game preview

Crossy Road is a fun and free arcade game developed and published by Hipster Whale. The classic Frogger game by Konami, which requires players to take their character across a busy road, has been recreated in a cartoonish pixelated style using the Unity game engine. The objective of the game is quite simple - cross the road! However, it's not as easy as it sounds. The road goes on endlessly, and the longer you play, the more challenging and risky it becomes. 

Reigns

Reigns game preview

Reigns is a card strategy game created by Nerial and published by Devolver Digital. It's a one-of-a-kind experience where players interact with various cards that represent characters. You respond to their questions with either a "yes" or "no," or choose from other pre-set responses based on the situation. Reigns provides a combination of randomness, complexity, and strategy, which makes it addictive and fun to play. When making decisions in the game, it's important to consider the church, military, wealth, and people. Once a decision is made, the game will reveal the consequences of those decisions.

Hitman Sniper

Hitman-sniper game preview

Hitman Sniper is a great example of an Android game developed using Unity game development services. Among the games listed here, only Hitman Sniper has a price tag of $0.99 with over 10 million downloads, making it a remarkable success. The objective of the game is to shoot enemies, which can be done in various modes for different purposes. The game offers many modes such as missions, tactical, and survivor (where you battle zombies), along with a variety of weapons to help you complete your mission. Additionally, the game includes in-app purchases and advertisements to generate revenue. 

Hearthstone

Hearthstone2 game preview

Hearthstone is a multiplayer digital collectible card game (DCCG) developed and published by Blizzard Entertainment. It uses the popular Warcraft universe and transforms it into a captivating card battle game that is easy to learn. It sets the standard for collectible card battle games due to its remarkable gameplay, thanks to the Unity game engine.

While regular play involves 30 cards, there are actually over 2500 playable cards in the game. Additionally, there are 9 distinct classes, each with its own set of cards and abilities that can be used based on available mana points during each turn of the game. For a free game, it offers an enormous amount of content, including a variety of characters, cards, music, sounds, animations, and visual effects. 

Axie Infinity

Axie infinity game preview

The modern gaming industry is incomplete without NFT video games and NFT game development services. Axie Infinity is a highly popular NFT game available on Android. This is a battle Pay-to-Win and Play-to-Earn game, in which players own fantastical creatures called Axies. Axies are fierce pets that can be battled & collected. Every Axie possesses distinctive strengths and weaknesses determined by its genes. With billions of genetic combinations available, the potential outcomes are infinite! NFT assets, such as battle axes, can be bought and earned in the game, as well as tokens for each victory.

Make your games with Unity

Several other popular games are made using Unity since it is one of the best game development technologies available today. You can create some outstanding and money-minting games with Unity, that run flawlessly on every mobile platform. Are you looking for game artists and game developers to develop your game using Unity? 

Logic Simplified, a Unity game development company, has an expert team of Unity 3D game developers who have been successfully delivering exemplary Unity game development services to varied industry verticals. For any query related to Unity game development, write to us at enquiry@logicsimplified.com. We will help you with your dream project.

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Unity vs Unreal Engine: The Better Game Engine for your Game https://logicsimplified.com/newgames/unity3d-vs-unreal-engine-which-game-engine-is-the-best-fit-for-your-game/ Fri, 15 Dec 2017 05:41:22 +0000 https://logicsimplified.com/newgames/?p=4280 ]]> Global video game market is growing big every year, and is estimated to reach staggering $90 billion by 2020. Most modern games of today, be it for console, PC or mobile, are based on software frameworks called game engines. A game engine provides a platform to use common set of requirements without writing hundreds of lines of codes, therefore saves developers precious man-hours and gives rise to rapid game development and cost effective solutions.

A game engine basically provides elements to draw 2D and 3D shapes, human-controlled character, computer-controlled character, objectives, levels, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, etc.

However, choosing a game engine just because some publisher or developer of a successful game used it could prove precarious for your game. Before you choose a game engine, it’s paramount to be fully aware of the functionalities the game engine possesses and how they suit your specific game requirements. That said, we are going to a Unity vs Unreal Engine comparison to help you figure out which of the both could be the best fit for your game based on Usability, Functionality and Price Point.

Unity Vs Unreal Engine

Unity3D

Unity, created by Unity Technologies and first announced at Apple's Worldwide Developers Conference in 2005, has become a very popular cross-platform game engine among game developers world over. Six major versions of Unity have been released as of now, and it offer supports for languages, including C#, JavaScript and Boo.

Pros:

  • Unity game developers can build both 2D and 3D games. Pokemon Go, Angry Birds Epic, Assassin’s Creed: Identity and Battlestar Galactica Online are some of the world-famous games that were built using Unity.
  • Unity offers support for multiple platforms, including PC, mobile and major consoles showed below.

blog table_unity
With Unity, you just need to complete a one-click process in order to publish to multiple platforms with ease. When it comes to cross-platform support, Unity tops Unreal Engine.

  • Unity’s robust Asset Store offers numerous useful add ons, content characters, props and even things like sounds and particle effects. Unity’s app store is very big and has everything that your game requires. Unlike Unreal Engine, Unity provides access to a lot more additional stuff, like software for motion capture and tools for intuitive animation (at GUI level).
  • Unity is free, which makes it a good choice for developers who just want to get started. The free version is capable of building excellent games, though you can get access to additional features by upgrading to Unity Pro or Unity Plus, but they come with a license fee attached to them.

You can purchase Unity Plus for $35 per month and Unity Pro for $125 per month. Upgrading to advanced versions of Unity is little expensive, but Unity does not charge any royalty fee from developers and publishers. You can check Unity’s website for different rate plans.

  • As far as ease of use is concerned, Unity is generally seen as an easier and more intuitive choice to learn game engine. So, you will not face much hassles using Unity if you choose it for your game.
  • Graphical capabilities of Unity are good, but can’t beat that of Unreal Engine, which is actually a next-generation game engine used by many AAA publishers. But, it doesn’t mean that you can’t develop a good 3D game with Unity.

Unity 5.6 brings support for Vulkan, a low-overhead, cross-platform 3D graphics and compute API, taking graphical performance to the next level. Unity also has a multi-featured tool for 3D development. It’s just that UE 4 has higher-level cutting-edge graphics suitable for intricate 3D mobile game development. Unity is more of the go-to-tool for building 2D games.

  • Unity 5.6 also brings developers Facebook Gameroom, which allows to build and export your projects to Facebook using either WebGL or the Facebook Gameroom Windows app.
  • New Light Modes in Unity replace Mixed mode lighting, which paves the way for users to combine baked lighting with real time lighting. Progressive Lightmapper enables proper handling of baked and real-time shadows.
  • Unity has also announced the Timeline feature, a visual tool that allows to create cinematic content, cut scenes, complex particle systems, gameplay sequences, etc.
  • Cinemachine is another amazing addition to Unity’s features list. It empowers a Unity game development company to use a virtual camera system in order to give the camera simple directions. And, the best part is that you can use the camera system to track and compose richly complex shots without even having to go through the hassles of coding.
  • Unity also has a brilliant community support and offers an exhaustive documentation . Besides, it provides many learning opportunities through training sessions and live seminars.

Cons:

  • Unity is expensive for those who want to access all its features. So, if you want to use Profiler as to unveil the areas that are making your game slow, you need to upgrade to a paid version of Unity. Same is the case for other features, like render textures, stencil support, buffer support, and many more.
  • Although Unity’s code is stable, no access to the source code makes it difficult for developers to find, address and fix performance issues.
  • Developers face performance issues with Unity’s built-in support for the PhysX physics engine. There’s a need to add some important functionalities in the PhysX physics engine to help developers craft the excellent game app.
  • Unity games consume more memory, which often brings up OOM error and debugging issues.
  • Unity lags when it comes to graphical performance, and requires a lot of optimizations if you wish to use Unity for creating a large AAA game title.
  • Selecting object levels inside a level often turns out to be a very confusing and frustrating task as sub-objects have to be managed and attached to everything in the in-game object hierarchy.
  • Unity’s animation controller system has some flexibility issues and causes more errors than Unreal Engine.

Unreal Engine

Unreal Engine was first brought to the attention of gaming world in 1998 with a first-person shooter game called Unreal. The engine, which was developed by Epic Games, got its name Unreal Engine from the game. The game engine was initially thought to be used only for first-person shooters, but it transcend its boundaries after being used for various other genres, including Stealth, MMORPGs, and other RPGs. Unreal engine only supports C++, but it offers an alternative discussed below for those who find coding difficult.

Pros:

  • Unreal Engine is used for creating top-notch graphics for some of the highest quality AAA games on the market. Be it particles or lighting/shadows or process effects or terrain, Unreal engine brings them to life and makes them more interactive. Some of the games that were developed using Unreal Engine are: “Batman Arkham”, “Gears of War”, “Daylight”, and Fortnite.

So, if you are looking forward to create graphics for your game on a par with games you see being released on next-gen game consoles, Unreal Engine could fit your choice.

  • Unreal Engine offers support for cross platforms showed belowblog table_unreal
  • Unreal Engine is open source and free. So, you don’t have to pay anything for using Unreal Engine to develop your game, and you can still use everything that the game engine has to offer. There are no Pro or Plus with Unreal. However, you will have to pay 5% royalty fee after your game makes over $12000 annually (or, $3000 per quarter). The 5% royalty is to be paid after the first 3K quarterly.
  • For API support, Unreal works with DirectX 10, DirectX 11, Vulkan (SM5) and OpenGL.
  • Blueprint, a visual scripting editor, is one the best features of Unreal as it enables developers to build a game without even writing a single line of code. So, if you are not really good at programming, Unreal could be the engine of your choice for visualizations and architectural walk-throughs without having to worrying about writing code. Without a doubt, Unreal is a great engine for prototyping, but you need to have some C++ programming knowledge to complete serious tasks.
  • Unreal Engine’s also has a brilliant asset store, allowing you to use a varied range of custom props, particle effects and characters. However, Unreal Engine’s asset store lag behind Unity when it comes to the size and price.
  • Unreal Engine’s rendering technology is quite good and makes post processing really fast. The engine’s particle editor is much better than Unity's Shuriken system. Besides, Unreal has its own animation editor which includes separate tabs for skeleton, animation state machine, etc.
  • Unreal Engine uses less memory and resources compared to Unity.
  • Compared to Unity, Unreal has better access to visual debugging. So, you can test what, when and how is being drawn with ease. With Unreal, you also get complete control over the whole process and have clarity over how much time a certain element has taken.
  • Unreal makes the entire source code available to community, therefore you can use the source code to figure out how certain functions and features work at lower level, and make the best use of them.
  • Baking lighting is significantly faster in Unreal Engine
  • As far as ease-of-use is concerned, it takes a bit of time to grasp Unreal Engine before you become familiar with it. But, it’s not that Unreal is not making efforts to address the ease-of-use issue. The user interface in the latest edition of the game engine was built to makes it easier and comfortable for users to learn and run the engine. However, Unreal is still not as easy to use as Unity is.

Cons:

  • Although Unreal Engine is available for free to use, you will have to pay 5% royalty after the first $3000 per game per calendar quarter.
  • Since Unreal Engine supports C++, Unreal has a bigger learning curve than Unity.
  • Unreal Engine is not considered to be a good fit for small games and is often used for big projects that involve high costs and long duration. Most tools that Unreal provide are apt for building AAA games and much more. Unreal’s 2D is also lackluster compared to Unity.
  • Unreal Engine offers limited support for older devices. The engine requires an updated, 64-bit Windows 7 system for optimal performance. It’s been learnt after conducting recent tests that UE4 drops to as low as 5 fps on older machines.
  • Unreal Engine requires manual optimization for games.
  • Unreal’s documentation is sparse and there is a lack of tutorials to help beginners quickly learn the technical know-how of the engine. So, Unity clearly gets an edge over Unreal here.

Both Unity3D and Unreal Engine are cutting-edge game engines, and like everything in the world they have their own pros and cons. Saying that “A sledgehammer is better than a clawhammer” will be wrong, as they both are tools and are not meant to be used for the same job. So, having clarity over what you want to achieve in your game makes  the choice between Unity vs Unreal engine much easier. 

We hope the Unity vs Unreal engine comparison helps you choose the right tool. Do you have a game idea and want to convert it into a reality but lack of tech know-how is holding you back? Don't worry! Logic Simplified can help you shape your dream game idea into a reality. Logic Simplified is a game development company and has hands-on experience of using various game engines, including Unity and Unreal, to build several highly engaging and interactive games. Please share your idea or game requirements by writing to us at enquiry@logicsimplified.com, and we will get back to you shortly to get you started outright.

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How to Build a First Person Shooter (FPS) Game in Unity https://logicsimplified.com/newgames/how-to-build-a-first-person-shooter-fps-game-in-unity/ Mon, 15 May 2017 12:55:13 +0000 https://logicsimplified.com/newgames/?p=4106 ]]> Are you looking to make a Unity shooting game or specifically, a First Person Shooter (FPS) game using Unity? You have come to the right place. Games like Quake, Counter-Strike, Call of Duty, etc, were among the first FPS games that brought about a revolution in the PC gaming industry. And now, we have new entries, such as Doom (2016) and Battlefield Hardline, taking the FPS gaming experience to a whole new level altogether. In this blog, we will learn to make a shooting game, which in our case is an FPS, in Unity.

The Unity version we are going to use for this game is Unity Personal Edition Version 5.5.1 f1. The reason I chose Unity game development for our FPS game is that it rids the need of using complex maths for 'movement' and 'looking around with the Mouse’.

Prerequisites to Build a Shooting Game in Unity

You need to have basic understanding of C# and maths for building your first FPS game in Unity. Besides, you need to have some knowledge of Unity app development and get familiar with the 
Unity
 interface 
and
 basic 
scripting
 concepts.

The First Shooter Elements To Consider for This Game are as Follows:

  • WSAD-Maneuver & Jumping
  • A weapon
  • Bullets that explode when hit
  • Point and shoot with the Mouse
  • A decent looking level
  • Something to shoot at

The most important concept in the Unity Editor is the GameObject. Every object that you want to create in your game has to be a GameObject. However, you need to add components to a GameObject to give it properties, so that it can become a character, an environment, or a special effect. You can add different combinations of components to a GameObject based on the kind of object you want to create.

Let’s begin with Project & Scene Setup

First, we are going to create a new project by going up to “File” and clicking on “New Project”. The next step is to give our new project a name and save in desired location.

create a new project by going up to “File” and clicking on “New Project”.

Now, we will save the default scene (with desired or default name)

 save the default scene (with desired or default name)

It’s time to create a player (Capsule). For this, you need to go to Hierarchy, as showed below. Right click on Hierarchy and choose 3D Object from the options. Doing so will bring more options, with the one called Capsule.

create a player (Capsule)

Click on Capsule and set the Capsule's transform in 'Inspector’ as showed below.

Click on Capsule and set the Capsule's transform in 'Inspector’

The next step is to make main camera child of player capsule and set its transform as showed below.

make main camera child of player capsule and set its transform

Now, we will add new script to the main camera and name it "MouseLook".

add new script to the main camera and name it "MouseLook"

Check out the script below.

Check Script

We can’t imagine our game without a ground. Therefore, we will add a Plane to the scene.

add a Plane to the scene

The next step is to scale the Plane to (15, 0, 0). And then, we need to add some cubes, sphere, and cylinder to our scene to make a level. We will place them randomly above the ground. If we run the game now, the player will look around.

scale the Plane to (15, 0, 0) and add some cubes, sphere, and cylinder

Rename Capsule to "Player Capsule".

Rename Capsule to "Player Capsule"

Now, we will add new script to player capsule and name it "PlayerMovement". The script for player capsule is mentioned below.

add new script to player capsule and name it "PlayerMovement"

Continued…

image17

Continued…

image27

We want our GameObjects to act real when influenced by gravity or do something special under added forces. In order to make this happen, we need to add rigidbodies to our GameObjects. To add rigidbodies, we will first click on “Add Components” and then on “Physics” as showed below.

Add Components” and then on “Physics”

Clicking on Physics will bring us “RigidBody” with a few options as showed below (towards the bottom right). The next step is to set rigidbody constraints to ensure that player does not fall over on slight movements. Here, we are basically adding Physics to our GameObjects so that the game play appears real.

adding Physics to our GameObjects so that the game play appears real

Our FPS can’t be complete without a gun. So now, we will be adding a gun in our game. Create an empty game object and name it "Gun".

Create an empty game object and name it "Gun"

The next step is to set its transform to given values.

image10

It’s time to create a nested cube to “Gun”. Right-click on “Gun” and select a 3D Cube. Now, set cube's transform to given values showed below.

set cube's transform to given values

Now, attach a GunScript on Gun gameObject. The code to be pasted into it is mentioned below.

image13

Continued...

image29

Set the script variables to given values in the editor. For camera field drag-and-drop, select "MainCamera" which is child of "PlayerCapsule" GameObject.

select "MainCamera" which is child of "PlayerCapsule" GameObject

No gun in any FPS game in this world is of any use until it shoots. Having said that, we will now create and add a script to make sure the gun fires whenever triggered.

To start, we will first add a new cube to the Gun object and name it Sight (Optional). We will set values as showed below to ensure the gun looks how a gun looks like.

set values as showed below to ensure the gun looks how a gun looks like

The next step is to add an empty game object to Gun and name it "SpawnPoint". This object's position will work as a generation point for the shells of bullet when firing. The variables are showed below.

add an empty game object to Gun and name it "SpawnPoint"

We are now going to add another empty game object to Gun and name it BulletSpawnPoint. This object's position will work as a point from where we will simulate bullet shooting via "Raycasting”. The variables are showed below.

image22

Now, assign both "SpawnPoint" and "BulletSpawnPoint" to GunScript's variables "ShellSpawnPos" and "BulletSpawnPos". In order to help players aim at targets, we need to add the crosshair in our gun. You can download any crosshair of your choice in PNG format from the internet.

The next step is to create a 2D sprite in Gun object and name it "Crosshair" and assign it to the downloaded "sprite”.

Note: When importing the image in PNG make sure to switch image mode to sprite as showed below.

create a 2D sprite in Gun object and name it "Crosshair" and assign it to the downloaded "sprite”

Moving forward, we need to set the Crosshair values as showed below.

set the Crosshair values

Now, we will create “Shell”, for which we will create a sphere and name it “Shell”.

create “Shell”, for which we will create a sphere and name it “Shell”

We will also set the Shell as showed below.

image16

Now, add Rigidbody and ShellScript to the Shell, and set both component's values as showed below.

add Rigidbody and ShellScript to the Shell, and set both component's values

It’s time to create a folder in Project view and name it "Resources". Now drag n drop Shell GameObject from Hierarchy to Resources folder. We will now delete the shell from hierarchy. The final editor will look like as shown below.

create a folder in Project view and name it "Resources"

That’s it! We have covered all the step to make our FPS game ready. How did you find it? Wasn’t it easy to create your first FPS game using Unity? I am sure it was. However, if you still have any query or not being able to understand anything in the tutorial, feel free share your concerns in the comment box below.

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4 Simple Game Engines to help Build Your First Video Game https://logicsimplified.com/newgames/4-simple-game-engines-to-help-build-your-first-video-game/ Thu, 23 Mar 2017 12:34:11 +0000 https://logicsimplified.com/newgames/?p=3933 ]]> Game engines are frameworks to build video games. If you are a beginner in game development, you should use a game engine that offers easy-to-use interface, an uncomplicated way of creating logic and flexibility. A good beginner-friendly game engine facilitates the ease of learning through resources, like tutorials, good documentation and various examples. That said, I am offering an insight into 4 game engines that beginners can choose from to build their first video game, without facing the hassle of too much code and overwhelming options.

4 Simple Game Engines for Beginners to Build Video Games with Ease

1) Unity

Unity game engine for video game development

Source: gamespark.com

Unity, developed by Unity Technologies, is the most popular cross-platform game engine for creating 2D & 3D games with consistent graphics, amazing layout, intuitive design and engaging game play. According to Unity, the platform is now being used world over by more than 6 million registered users to develop video games for PC, consoles, mobile devices and websites.

Unity is a nice game engine for beginners since it gives rise to less efforts, high productivity and rapid development. A low learning curve and abundant documentation also make Unity a good choice for beginners. Unity’s graphical editor lets beginners to easily design, layout unity scenes, insert objects, scripts, light effects, etc.

The game engine supports two common programming languages: C# and Javascript (aka UnityScript). C# is a managed language and easier to learn than C++. The benefit of a managed language is that it automates the memory management for you. With Unity, it becomes possible to build a game first and deal with the more advanced aspects of programming later. Unity also has an  active ecosystem of asset and plugin creators, and its cross-platform integration supports 25 platforms.

Unity features an Asset Store, offering a wide range of free and paid assets that can be easily added to your game. For example, PlayMaker, a visual scripting tool, is a good choice for game app developers who don’t have technical know-how. So, you can easily create your own scripts and apply them to any game object as a component. And, if you are unable to handle scripts, you could seek help from Unity’s scripting reference, which is a library of scripts for various gameplay mechanics (both in C# and UnityScript). As far as publish of your game on various online stores, like Steam or the iOS app store, is concerned, a few buttons click is all that you require.

2) Game Maker

GameMaker game engine for video game development

Source: slideshare

Game Maker, a proprietary game creation system created by Mark Overmars in the Delphi programming language, is a cross-platform game engine. Game Maker was designed keeping in mind novice developers, so that developers without technical know-how can also build video games.

The game engine allows creation of video games by using either drag-and-drop interface or its own language, knows as Game Maker Language. The drag-and-drop system obviates the need of learning complex programming language, like C++ or Java. If you want to use coding, then you can go for the platform’s primary interpreted scripting language. The language is easy to learn, but is slower than  compiled languages such as C++ or Delphi.
Game Maker is a good game engine for beginners since it’s designed as a teaching tool. Besides being easy to grasp, the game engine offers flexibility in syntax rules. Several documentation and tutorials are also available to help game developers create their first video game with ease.

You can also use free and paid assets available from the game engine’s recently-opened Marketplace. The popularity of YoYO games has led to the improvement of Game Maker’s Helpdesk system. So, if you are stuck anywhere or have any issues, you can seek help from the Helpdesk which has now started sending good, helpful replies to queries or issues raised.

3) Unreal Engine 4

Source: Tower Up Studios

Developed by Epic Games, Unreal Engine 4 is also a good pick for developers who are not well acquainted with coding. UE4 is built upon the proven structure of many AAA games, which is why it’s easy to use and learn. Blueprints visual scripting makes Unreal Engine 4 a good choice for beginners. It paves the way for rapid game development services without using C++. Therefore, even non-programmers can access gameplay elements including camera control, player input, items and triggers, and more.

You can think of UE4’s Blueprint scripts as flowcharts where each box represents a function or value, whereas program flow is represented by connections between them. As a result, developers get a better at-a-glance indication of game logic than a simple list of events, and perform complex behaviors with ease.

A lot of video tutorials, free example projects and content are also available for learning purpose. If you want to learn how to use its latest features, you can try extensive wiki and regular streams.

When we talk about Unity vs Unreal Engine 4, the latter has features that reduce iteration time and makes it possible to update C++ code while the engine is running. Live debugging is also one of the popular features of UE4. The game engine offers support for Steam and other similar ecosystems. UE4’s graphic capabilities are decent, and its robust asset store offers many useful add ons and content.

4) Construct 2

Construct 2 game engine for video game development

Source: store.steampowered.com

Construct 2, an HTML5-based 2D game engine, allows non-programmers to create games through a drag-and-drop system using a visual editor and a behavior-based logic system. The user interface of the game engine is based on Microsoft's UI design patterns, which is why Windows and office users feel comfortable and familiar using it. A functional preview of nearly all engine features is available from Construct 2 Free.

The powerful physics engine Box2D, enables developers to build physics games like Angry Birds and Cut the Rope. The engine’s built-in tools allows to create basic sprites and tiles of 2D game. For multiplayer functionality, developers can use WebRTC technology, which enables peer-to-peer connection, without requiring you to create server side architecture.

Similar to source files used in programming languages, “event sheets” is the primary method to program games and applications in Construct. Event system actually allows easier scripting without typing. Construct 2 also provides regular updates on new features, bug fixes and HTML5 optimizations. The game engine is very fast and quicker to pick up when compared to Unity. However, Unity is mainly used for 3D, whereas Construct 2 enables the creation of 2D games only.

These 4 game engines are simple to use, and developers without technical know-how can use any of them to build a video game. Apart from these 4, there are some other game development engines as well that non-programmers can use for creation of a video game. So, don’t feel offended, if your favorite game engine is not in the list.

Have you ever used a game engine before? Do you want to add more to what’s already being discussed? Please get in touch with us at enquiry@logicsimplified.com or share your views in the comment box below.

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Unity 3D Game Development: Advantages and Disadvantages https://logicsimplified.com/newgames/unity-3d-game-development-advantages-and-disadvantages/ Tue, 22 Sep 2015 11:21:40 +0000 https://logicsimplified.com/games/?p=721

A toolset used to build games and the technology that executes the graphics, the audio, the physics, the interactions, the networking. Everything you hear and see on the screen is powered by this code that has to be super-optimized because it's moving so much data and throwing so many pixels on the screen. David Helgason, CEO and Co-Founder, Unity Game Engine.

Starting Out

Three young Danish programmers (or self proclaimed hackers) started out in the basement, inspired by developing something similar to Apple's Final Cut Pro video making tool, but for video games development and named it as UNITY. 2005 saw the first primitive release and by 2008, the engine was among the first few to extend support to the newly launched iTunes Store and iPhone and it gradually evolved into a Sophisticated Game development tool.

Cartoon Network`s MMO RPG game FUSIONFALL (2008), EA's TIGER WOODS PGA TOUR ONLINE (2009) and subsequently ,Microsoft and Ubisoft becoming customers (2011) coupled with the purchase of Mecanim (Animation Studio) laid the road map for a more technology stable and versatile game engine supporting multi-platform game development.

In-Present

Let`s examine some numbers and add some perspectives in the Unity Game Development industry. According to studies, polls and analytics, UNITY Game Engine:

  • has 45 % of Global Game Engine market share.
  • is preferred by 47% Unity Game developers as primary development tool.
  • has 4.5 Million registered developers (2012-2015).
  • is Top Grossing 3D Mobile Game engine in all territories.
  • boosts off 600 Million gamers worldwide.

The above numbers clearly propels UNITY among the TOP Game Engines (Voted best Game Engine of 2014), if not the leader, in gaming industry supporting the 7 realms of game development platforms.

As all coins have two sides, UNITY game Engine, a well crafted, comprehensive game development tool, also has its own short-comings among its numerous positives. Some of the advantages and disadvantages are listed below generalized among fellow Unity Game developers but definitely not limited to:

Pros:

  • Insanely fast unity game development speeds. It follows agile game creation and facilitates quick prototyping and continuous releases.
  • Easy and quick import process of resource subsystem leading to an optimized unified Assets pipeline and supports most image, audio, video and text formats band 3D packages.
  • Excellent Integrated Level editor with supporting JavaScript and C# for scripting.
  • Superior support for de-bugging and tweaking as all the game variable are displayed during gameplay which enables systematic tweaking and de-bugging processes at runtime.
  • Vast Unity 3D games communities and marketplaces which offer wide built components for sound, physics, rendering, controls etc. The Assets store is very much reminiscent of any Phone App stores.
  • Multi-threading, collections, I/O and expressive LINQ library functions using Mono as script host.
  • Multi-platform unity game development and deployment platforms for Consoles, Desktops, Browsers and Mobiles.
  • Excellent and easy 3D surround/panning implementation and Audio engine.

Cons:

  • Hogs more memory, this may cause OOM errors in mobile devices and debugging issues.
  • As no source codes are provided, performance issues are hard to find, address and fix.
  • Expensive if you need to use its entire features (render textures, stencil buffer support etc).
  • Developing a large AAA game title needs a lot of optimizations.
  • Additional costs to purchase Mobile Pro licenses for effective deployment.
  • Outdated version of mono restricting your game to certain size and constant struggle with the GC.
  • Easy to get un-organized with your hierarchy structure or directory and has too many folders, assets etc even with nested items.
  • More is desired from the terrain system and better of using other programs for creating and texturing terrain.
  • NO support for HTML5 WebGL for now.
  • Switching build targets requires re-importing everything and time taking when working on a multi-platform game.

An overall assessment of UNITY among Unity Game Developers and Game Engine are indeed rated very high and most of us have developed numerous work-around the shortcomings and believe with newer improved versions releases, an excellent Game Assets Stores, relatively low-cost of unity game development options and competition from Unreal , CRY will certainly push UNITY to further explore new horizons in game app development realm.

As Helgason said, - Big companies could always make games, they would figure it out and buy technology or build it themselves, where we really made a dent is making it so that these masses of people cannot just build games but can build games using the same tools as the big guys.

So if you want unity 3d games for a multi-platform deployment, cost-effective approach, take on the BIG GUY's or simply for FUN, leverage upon the power of UNITY 3d Games ENGINE, our experience, expert skill-set and technical knowledge when you hire Unity 3D Developers who will help you in your endeavor for all things in Gaming.

Drop us line at enquiry@logicsimplified.com

Sources:

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Unity game developers in 2D/3D https://logicsimplified.com/newgames/hire-unity3d-game-developers/ https://logicsimplified.com/newgames/hire-unity3d-game-developers/#respond Wed, 08 Jul 2015 17:11:10 +0000 https://logicsimplified.com/newgames/?page_id=2178 ]]> Hire proficient Unity game developers to create immersive games, iOS and Android games with the top Unity game development company. 

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Hire Unity 3D Game Developers

Why Hire Unity Game Developers from us

Our company has a proficient team of Unity game developers for hire that creates excellent games in order to captivate the user with their stunning graphics. With our skilled and successful team of game developers, we have built a reputation for producing the finest quality games within the client’s budget. Ranging from 2D to 3D games, our experts have various Unity game developers who develop bug-free and unbeatable gaming apps for our clients.

Concept Art Design for iOS game development

Concept Art

Our Concept artist works with the client during the ideation process to bring their game idea to illustrations.
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By hiring Unity game developers from us, the client will have a team of accomplished developers to use its features like pathfinding, lighting, physics, and networking & shaders.

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Hire Unity Game Developers who have proficiency in Unity Networking SmartFox Server, Photon Server to give the end-users the best real-time gaming experience.

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All devices

Unity is famous for ‘code once and publishes for all devices’. But each device needs specific testing. Logic Simplified, one of the leading Unity Game Development Company, has a robust repository of all devices for testing.

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Logic Simplified is one of the best Unity Game Development companies in India. Our experienced Unity game developers use cutting-edge technologies and the latest tools to provide cost-effective solutions and high-quality Unity game development services. Considering the client convenience, flexibility, and budget, we have created two engagement models to develop Unity games.

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Work closely with our team

Our Unity game designers are suitable for ongoing hourly projects with efficient mobile solutions based on cutting-edge technology. Hire Unity Game Developers through interviews and work closely with our team. Our in-house team of professionals assists the client at each stage of game design. Here, pay for the work done on an hourly basis

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Once the client discusses their idea with us, we give them a fixed cost and delivery plan. We will handle every aspect of their project. They provide their requirements, and our trained Unity game developers will deliver them on the promised date.

Process We Follow to Develop Unity Game Development

Develop immersive and interactive 2D/3D experiences with Unity, one of the fastest-growing ecosystems for creating visually beautiful, realistic, and scalable apps. As a popular custom Unity game development company, we have more than 9 years of experience in Mobile App Development. In terms of performance, design, and functionality, our Unity game development services are unrivalled. Using the Player-Centred approach to design games, we create gaming applications that give a flawless and thrilling gaming experience, guaranteeing user downloads.

Our talented Unity game developers help you turn your brilliant idea into a stunning Unity game app with our top Unity game development services. 

Idea

Every game starts with an idea, and developing a concept is not an easy task. With our trained and experienced Unity game developers, we explore and validate your idea.

Concept

 Our expert analysts and designers work together to visualize, describe, and refine all aspects of the game in a brief document.

Planning:

Project decomposition, resource needed, time to develop a game, and budget are defined, and a stakeholder communication plan is prepared. 

Development Cycle:

Our project managers work directly with the Design, Development, and Quality Assurance team to ensure timely delivery.

Launch

 We provide full support in-app development across all platforms, as well as marketing and growth hacking services. 

Iterations

Our dedicated and skilled Unity game developers constantly proposed, prototyped, tested, and reevaluated before it is released as a working product. 

Our Work Speaks VIEW ALL

As an experienced Unity Game Development company, we create a world-class game user experience. Our qualified Unity game developers create high-quality 2D & 3D games with excellent performance. Our team has extensive experience in making creative and unique games to help clients grow their businesses. Get a glimpse of what a game development project will look like after completion.

  • trapfall
  • tumorman

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Best Game Development Tools for Cross-Platform Game Development https://logicsimplified.com/newgames/best-game-development-platform-for-cross-game-development/ Wed, 24 Jun 2015 09:21:29 +0000 https://logicsimplified.com/games/?p=641 ]]> Picking the best platform can be the key to successfully build and deploy a game that becomes popular. It depends upon individual preference to choose Native Game Application Development where application needs to be developed individually on all platforms or cross platform which will allow you to write a programe, runs on all the platforms and will save extra cost to develop an app on each platform individually. Cross-platform game engines offer some real advantages and, there are quite diverse and plentiful options. We provide solution and expert consulting so that you can choose the best game development platform for cross game development. I have worked on comparison between the cross platform engines which will help you in identifying the best game development cross platform engine for your game.

Unity

Unity was first released in 2005 and the interface has not changed much since. Unity game developers work with an integrated development environment for engineering 2D & 3D games with consistent graphics, amazing layout, intuitive design and engaging gameplay. It is widely used for developing video games for desktops, consoles, mobile devices and even websites. For instance, Unity 3D is one of the top choices of Nintendo game developers to build console games. The Unity Free version comes for free whereas the Unity Pro can be bought for a fee.

Languages supported: Three development languages are officially supported: C#, UnityScript (basically JavaScript with type annotations) and Boo.

Unity 3D game engine is a leading cross-platform tool because through unity graphical editor it is easy to design the required graphics, light effects, insert objects etc. For a Unity game development company, overall development time gets minimized as:

  1. It supports all the relevant features of the website with consistency
  2. A solid system works for every major platform
  3. Easy to learn
  4. No need to compile every change and easy to test
  5. Rich feature set
  6. Has an embedded editor and a very nice component architecture

Game Examples: 300: Rise of an Empire - Seize Your Glory Game

PhoneGap or HTML5

PhoneGap is well known cross platform tool for mobile game development. Building an application using PhoneGap will use HTML, Javascript and CSS which can then be deployed to iOS, Android and more without losing any native feature. One of the big reasons for PhoneGaps popularity is that it's completely free open source. PhoneGap Build, which is the cloud-based version, does come with a subscription fee.

Languages supported: HTML, Javascript

Here are a few reasons, why PhoneGap is used for cross platform app development:

  1. Native App development and API's are almost completely abstract to the end developer
  2. Using single codebase, you can deploy your app to multiple platforms
  3. No native SDK's needs to be maintained for App store ready apps using Phonegap Build service
  4. It follows a plug-in architecture access to the native device APIs can be extended in a modular way


Cocos2D-x

Cocos2D-x is a game engine which many game app developers use as it’s cross-platform, open-source, free and mature. It can be used to publish games for mobile devices and desktops, including iPhone, iPad, Android, Kindle, Windows and Mac. The good news is that only one game codebase has to be written in order to publish it to all those platforms.

Languages supported:
There are different versions of Cocos2D available in Objective- C, C++, C#, Java, JavaScript and Ruby

Here is why we use Cocos 2Dx for cross platform app development:

  1. A very wide future set
  2. Native language is extremely fast
  3. Can output for every major mobile platforms

Games examples:

Badland: Badland is developed on Cocos 2Dx and is one of the most popular game having more then 900,000 downloads. Badland is an interesting 2D, side-scrolling platform game with a touch of puzzle thrown.

Adobe Air

Adobe AIR (formerly Adobe Integrated Runtime) is a cross-platform runtime system developed by Adobe Systems for building desktop applications and mobile applications. It is programmed using Adobe Flash, ActionScript and optionally Apache Flex.

Languages supported: Adobe AIR applications are developed in Flash and coded using ActionScript.

Game examples: Bardbarian

Under Adobe Air these are the following game engines:

a) Starling

Starling is a part of Adobe Air and Adobe has developed this open source engine. Starling Framework is a free, open-source framework written using ActionScript 3.0. The primary purpose of this framework is to make it extremely easy for developers to build games for the Adobe Flash Platform.

It is:

  1. A well designed game engine
  2. Is fast enough for 2d games
  3. Can output for every major mobile platforms
  4. Can benefit from opensource AS3 libraries
  5. One setup and can be deployed everywhere
  6. Lots of tutorials and examples for startups

Game Examples:

Angry birds: One of the most popular game developed in starling engine written in ActionScript 3.

b) Away3D

Away3D is an open source framework for developing interactive 3D graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Away3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Away3D is an open source, real time 3D engine for the Flash Platform.

Features:

  1. Completely open source
  2. Interactive
  3. Physics enabled
  4. Animation support
  5. GPU Acceleration
  6. Powerful rendering
  7. Starling integration

c) Stage 3D

Stage3D is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Stage3D is the new Flash API that Adobe has released. It is dedicated to real-time 3D rendering. With Stage3D, you can take full advantage of the hardware accelerated capabilities of the user's computer GPU directly from Flash. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google Android.

  1. Stage3D was introduced facilitate GPU- acceleration of 3D content in Flash applications
  2. Accelerated GPU Rendering
  3. A language for writing programs that run on the GPU such that they can be converted to OpenGL GLSL Shaders and DirectX HLSL Shaders by Flash Player


Stage 3D uses:

  1. DirectX on Windows systems
  2. OpenGL on OSX systems
  3. OpenGL ES on mobile

We discussed above the best tools currently being used for cross-platform game development. If you also have a game idea and want to convert it into a reality, outsource your technical  requirements to game development company in India and get you quality game built fast from specialists, that too at a very reduced cost.

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